Cagayan

Survivor: Cagayan · Season 28

In the Arena

Every challenge Survivor: Cagayan staged — who took immunity, who won reward, week by week.

23 challenges ran this season — 15 with immunity on the line and 11 for reward.

  1. Episode1
    • Draggin' the Dragon

      Immunity + Reward

      The tribes have to pull a cart across man-made and natural obstacles. They are carrying boxes of puzzle pieces in the form of a dragon. At three different spots, one player climbs up a ladder, using a bamboo pole, to reach out and release a key. The players must take that key, unlock a chest and put it in the cart. Once they have all the chests together, they must dismantle their cart and take all the chests out to stuff them through a barricade in the course. They must then climb up over the wall, reassemble the cart on the other side, and then make it through a bunch of natural obstacles to make it to the end. Using the pieces of the boxes, they must then solve a puzzle. The first two tribes to finish their puzzles win.

      Reward: Fire-making kit (1st place); flint (2nd place).Winners (in order of finish): Solana and Aparri

      Solana wins

    • Phish Farm

      The format: Cell Block Sea

      Immunity + Reward

      The tribes would race out into the ocean and climb over and into a bamboo cage. The tribe would then have to untie a door on the cage and drag a fish traps through the door and back to the beach. Once back onto the beach, they must retrieve puzzle pieces inside the fish traps. After that, one member from each tribe must assemble a rotating puzzle. The first two tribes to finish their puzzle win.

      Reward: Fishing kit and spices (1st place); smaller fishing kit (2nd place).Winners (in order of finish): Aparri and Solana

      Aparri wins

  2. Episode2
    • Mazed and Confused

      The format: Fire Fighter

      Immunity + Reward

      Standing in a line, one player will use a bucket to retrieve water from the ocean. They will toss the water to their next tribemate, who will repeat this until the water reaches the last tribemate, who will then walk up a balance beam and pour the remaining water into a bucket. Once that last bucket is full, it will release a ball. Two players will put the ball in the center of a spinning vertical maze, and use two ropes to rotate the maze until the ball drops out of the maze. The first two tribes to finish win.

      Reward: Reward: Comfort and shelter, in the form of a tarp, blankets, pillows, mosquito net, and hammock (1st place). Shelter, in the form of a tarp (2nd place).Winners (in order of finish): Aparri and Luzon

      Aparri & Luzon win

  3. Episode3
    • Haulin' Oats

      The format: Blind Leading the Blind

      Reward

      One member of each tribe would act as a caller while two other blindfolded tribe members would navigate the course to retrieve five items and a flag, eventually working with a third blindfolded tribemate to hoist the items up to the caller's platform. The first two tribes to get all its items to the top of their platform win.

      Reward: Chickens and a rooster (1st place); twelve eggs (2nd place).Winners (in order of finish): Solana and Aparri

      Aparri & Solana win

    • Octopus' Garden

      The format: Dive Masters

      Immunity

      One member from each tribe at a time will dive to a buoy in the water. They will dive down to a series of buoys submerged at different levels. The first buoy would be 1 meter underwater, the second 2 meters, and so on. Once all the buoys have been brought back to the platform, they will shoot the buoys into a basket out in the ocean. The first two tribes to get all their buoys in the basket win immunity.

      Aparri & Solana win

  4. Episode4
    • Kicking and Screaming

      Reward

      One member of each tribe would hang on to a post. Two members of the opposing tribe would attempt to remove the tribe member from the post and drag them across the sand to the finish line. The first tribe to get the member of the other tribe across the finish line would receive one point. The first tribe to score two points wins reward.

      Reward: Coffee and pastries

      Solana wins

    • Gate Crasher

      The format: Gatecrasher

      Immunity

      Each tribe uses a puzzle log to break through two sets of gates; then, they must turn, pull, and push the puzzle log to navigate a maze that is worked into the surface of the log. Once the log is cleared from the maze station, the first tribe to hit a gong at the end of the course wins immunity.

      Solana wins

  5. Episode5
    • Idol Hands

      Reward

      Facing off one against one in a fenced off circle, a castaway from each tribe would hold a wooden idol on top of a platform that they would hold in one hand. They would use the other free hand to attempt to knock their opponent's idol off the platform. The castaway whose idol hit the ground last would score one point for their tribe. The first tribe to get four points win.

      Reward: Reward: A raid of the other tribe's camp.

      Solana wins

    • Styx

      The format: Stairway to Heaven

      Immunity

      The tribes had to place poles of varying lengths into their holders to form a staircase, and then run up it. They would then make their way through a multistory wooden maze. Once every tribe member had made it through the maze, one tribe member would retrieve a key and use it to unlock a box of puzzle pieces. Two other tribe members then had to use the puzzle pieces to solve a puzzle, which displayed three numbers. They had to use the three numbers to solve a code. The first tribe to solve their code and raise their flag won.

      Solana wins

  6. Episode6
    • Bermuda Triangles

      The format: Sea Legs

      Immunity

      The castaways would stand on slanted slats on a podium over the water. At regular intervals, they would move up to a higher set of slats, making it harder to balance. After 30 minutes, the castaways would move to the top of the podium, where the last person left standing wins immunity.

      Won by Woo

  7. Episode7
    • Rise and Shrine

      Reward

      The castaways were divided into two teams. The teams would have to go through a series of obstacles to retrieve a wooden chest. After hauling it up a tall slope, They must then assemble a ten piece puzzle. The first team to solve the puzzle and place the topper in the chest on top wins reward.

      Reward: A meal from Outback Steakhouse

      Won by Morgan, LJ, Jeremiah, Jefra +1 more

    • Keep on Your Toes

      Immunity

      Castaways would each stand on a small wooden perch in a rectangular frame, adjusted to their height. They would brace a wooden block on their head and keep it in place using the wooden board above them. The structure would force the contestants to stand on their toes slightly, increasing the difficulty. If they fall off the frame, drop their block, or touch either the structure or their block, they would be out of the challenge. The last person left standing wins.

      Won by Spencer

  8. Episode8
    • Supertramp

      Reward

      The castaways will be divided in three teams. One member of the team must throw a rope with a hook in a box with sandbags at the top of a platform and pull the hook to drop twenty sandbags. Then another team member must toss the sandbags to another who must throw them in a net tube. When all the sandbags are inside the net tube, all the members of the team must maneuver the sandbags through the tube. Then one member must toss the sandbags in a trampoline to reach five net baskets. The first team to put one sandbag on each basket, wins reward.

      Reward: A trip to a spa with lunch

      Won by Jeremiah, Spencer, Tony

    • Living Color

      The format: Chinese Zodiac Symbols

      Immunity

      Jeff would reveal a cycle of colored tiles to the castaways. Once the cycle is complete, the castaways would recite the pattern back by placing colored tiles in a chute. If they are incorrect, they would be eliminated. The last castaway standing wins immunity.

      Won by Tasha

  9. Episode9
    • Rove, Rove, Rove Your Boat

      The format: Boats, Brains and Brawn

      Reward

      The teams must go out in a boat to retrieve paddles with letters on them. The first team to come back with all the paddles and use them to figure a common Survivor phrase (Worth playing for), wins reward.

      Reward: Trip to Callao Cave, a barbecue lunch, and letters from home

      Won by Jeremiah, Jefra, Tasha, Spencer

    • Hard to Handle

      The format: Bow Diddley

      Immunity

      Castaways must stand on a narrow beam, while balancing a ball on a stick with one hand. At predetermined intervals, they would move further down to a narrower part of the beam, while moving their hand on a lower part of the handle of their stick, making it harder to keep steady. If they drop their ball or fall off their beam, they would be out of the challenge. The last person standing wins.

      Won by Tasha

  10. Episode10
    • Inside Track

      The format: Paddle Out

      Immunity

      The castaways had to dig in a circle of sand until they found a rope, which ran underground and was tied to five bags. Once the castaways pulled all five bags up and out of the ground, they had to untie the bags, each releasing one ball. They would then have to maneuver the balls, one at a time, down a small maze and navigate them into five holes. The first castaway to land all five balls win immunity.

      Won by Tasha

  11. Episode11
    • Challenge Pitch

      Reward

      The tribe would be divided into two teams of three. Each team would use sand bags to knock down the other team's wall. Once one team decimates the other team's wall, both teams would switch positions, and one member will start rebuilding their wall. The first team to finish rebuilding wins reward.

      Reward: A trip to bring supplies to school kids, hamburgers, hotdogs

      Won by Spencer, Kass, Woo

    • Combo Platter

      The format: Station by Station

      Immunity

      The castaways must race out to a series of stations with a certain number of objects (buoys, crabs, rocks, fish traps, masks, and bamboo) at each station. The count of the objects must then be used to unlock a combination lock. The first castaway to open their lock and break their tile wins.

      Won by Spencer

  12. Episode12
    • Mud Run

      The format: Mud Pack

      Reward

      Castaways must dive into a mud pit and cover their body with as much mud as they can. They then race back and scrape it off into a bucket. They cannot carry mud in their arms or in their hands, only their body. After ten minutes, the buckets are then weighed, and the castaway with the heaviest bucket wins.

      Reward: Pizza for the winner delivered to them at camp

      Won by Tony

    • Jacob's Ladder

      The format: Great Escape Run

      Immunity

      The castaways must move pieces around a maze table to unravel ropes and release a key. Then they have to use the key to open a chest with ladder rungs and use the rungs to build a ladder. Afterwards, they have to build a staircase with planks that fit only in certain spots. After building the staircase, they must climb to the last stage, where they have to solve a sliding puzzle. The first person to finish the puzzle, wins.

      Won by Spencer

  13. Episode13
    • Vertigo

      Immunity

      The castaways start on a tall perch where they have to gather water with a bucket and a long rope. Then, the water must be poured into a chute, which causes a pole with a key at the top to rise. Once the castaway is able to reach the key, they must head over to shore and work on a block puzzle. The first person to complete the puzzle wins.

      Won by Kass

    • Roundabout

      The format: The Maze

      Immunity

      The Final Three have to race out into a maze with turnstiles (most of which move freely, while some cannot move, blocking the path) where they have to collect four medallions. Once they have all four medallions, they then have to use them to open a chest, inside of which are puzzle pieces in the form of wooden cogs. Once the puzzle is put together, they then have to turn the cog raising a flag. The first player to raise the flag wins immunity.

      Won by Woo